To be as pointless as possible

Wolf Rider

License Information

A Wolf Rider’s expertise is in combat while riding a wolf. Whether a defender of nature or warrior of battle, the Wolf Rider has chosen to master himself with his wolf mount. The Halflings of Yendermere are well known for their Wolf Riders. Many of their hero’s of history were Wolf Rider’s and so to become one is a place of honor. However goblin Wolf Riders have been noted throughout Teltan.

Class Requirements:
Size: small creature
Handle Animal Ranks: 6
Ride Ranks: 7
Base Attack Bonus: +4

Guardian Knight

License Information

Guardian Knights devote their lives, not to themselves, but to others. Protectors of royalty, the divine and sometimes even the rich Guardian Knights hone their skills to protect someone else. Guardian Knights are found as adventurers escorting a noble’s daughter across the lands or delving into dungeons protecting a wizard or alchemist. Regardless of where they are, they are at their best when protecting another.

Class Requirements
Base Attack: +5
Alignment: Lawful Good or Lawful Neutral
Skill: NA

d20 Legal Documentation

This website utilizes the d20 and Open Game License.
Click on title for full text

More information on the Open Game License can be found at www.opengamingfoundation.org or www.wizards.com/d20

"Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc.”
“This product utilizes updated material from the v.3.5 revision.”

'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.

Jafaar's Sand Blast

Conjuration (creation)
Level: Drd 3
Components: V, S
Casting Time: 1 action
Range: 25ft. + 5ft/ 2 levels
Area: 5ft. wide x 25ft. + 5ft/ 2 levels (from the caster's fingertips)
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No

The caster sends forth a powerful blast of sand that deals 1d4 points of damage (bludgeoning & piercing) per caster level(Max 10d4) to each creature within its area. The sand begins at the caster fingers and extends in a straight path. The affected area is lightly covered with sand afterwords.

Keeper of the Flame

License Information

Description: The Keepers of the Flame are a sect of priests devoted to the worship of Raja. This exclusive brotherhood worships Raja as the embodiment of fire. A Keeper must be both strong in spirit and in arm. The brotherhood believes that a portion of the mystical fire of Raja is kept within their bodies, and upon their deaths Raja calls this portion back into the whole. The more powerful a Keeper becomes the more holy fire his body can contain for Raja. Powerful clerics or druids in the church of Raja may choose to become a Keeper of the Flame.

The Spirit Shaman

License Information

Creator's Note: This was created before the Spirit Shaman found in the Complete Divine. While there are a few similiarities, this is NOT the stat block/powers of the Spirit Shaman found in that book. If that is what you are looking for, I suggest buying the Complete Divine.

A spirit shaman communes with the spirits of animals, nature and the dead. Those spirits that take notice in the spirit shaman, and have similar believes and goals, will begin to follow and protect the spirit shaman. These spirits are invisible and undetectable to all, through nonmagical means. Found most often in primitive tribes, she is a healer and a protector to her tribe. To the tribe’s leader she is a guide, warning of bad omens. To outsiders and those with faiths in gods, the spirit shaman is sometimes looked on, incorrectly, as a worshipper of the undead.

test page

Page

Blog

What is so great about a blog? I mean, we've had self authoring websites since the 90's and now all of a sudden, calling a site a blog makes it somehow better?

Syndicate content