A Wolf Rider’s expertise is in combat while riding a wolf. Whether a defender of nature or warrior of battle, the Wolf Rider has chosen to master himself with his wolf mount. The Halflings of Yendermere are well known for their Wolf Riders. Many of their hero’s of history were Wolf Rider’s and so to become one is a place of honor. However goblin Wolf Riders have been noted throughout Teltan.
Class Requirements:
Size: small creature
Handle Animal Ranks: 6
Ride Ranks: 7
Base Attack Bonus: +4
Feats: Mounted Combat and either Mounted Archery or Ride-By Attack.
Other: Have befriended a wolf that will act as the Wolf-Rider’s chosen mount
Class Skills:
A Wolf Rider’s class skills are.
Balance
Concentration
Handle Animal
Hide
Jump
Knowledge (nature)
Ride
Spot
Survival
Tumble
| Level | Attack Bonus | Fort | Ref | Will | Special |
| 1 | +1 | +0 | +2 | +0 | Spells of the Wolf, Chosen Wolf Mount |
| 2 | +2 | +0 | +3 | +0 | Mounted Casting, Wolf Blend |
| 3 | +3 | +1 | +3 | +1 | Spells of the Wolf, |
| 4 | +4 | +1 | +4 | +1 | Wolf’s Fang |
| 5 | +5 | +2 | +4 | +2 | Spells of the Wolf, Ghost Wolf |
Class Features:
· Hit Die: D10
· Skills: 4+Int modifier
· Weapon and Armor Proficiency: The Wolf Rider is proficient with all-simple and martial weapons, and light armor, medium armor and shields.
· Spells of the Wolf: The Wolf Rider gains 1st level spells equal to his wisdom bonus from the following list; Animal Friendship, Magic Fang, Speak with animals, Remove Fear.
· Chosen Wolf Mount - The chosen wolf of the wolf-rider has become attuned to you. You have a bond of supernatural nature. The Wolf Rider's levels stack for Paladin mount or Animal Companion levels (but not both).
· Mounted Casting: When mounted on his chosen wolf he gains a +2 to all concentration checks.
· Wolf Blend: The Wolf Rider may lie upon the back of his chosen mount blend into the fur of the wolf. This ability may be used once per day per level of the Wolf Rider granting a +10 to hide checks (this bonus applies to the rider, not the mount however). This is a supernatural ability.
· Spells of the Wolf - The Wolf Rider gains 2nd level spells equal to his wisdom bonus from the following list, these spells work only upon the caster or his wolf; Cure Light wounds, Calm Emotions, Gentle Repose, Remove Paralysis, Speak with Animals, Remove Fear.
· Wolf’s Fang The Wolf Rider can dismount during a charge into an opponent (treat just as charge move). If the attack successfully hits the Wolf Rider may make a trip roll as a free action. If the trip roll is successful the target is tripped and the Wolf Rider may make a DC 20 tumble check to remount on his wolf mount as a free action. Otherwise the Wolf Rider is treated to be standing on the ground next to the opponent at the end of this action.
· Spells of the Wolf - The Wolf Rider gains 3rd level spells equal to his wisdom bonus from the following list, these spells work only upon the caster or his wolf; Greater Magic Fang, Water Walk, Displacement, Neutralize Poison.
· Ghost Wolf – While riding upon the Wolf Rider’s wolf mount, the two may once per day become semi-corporeal. Both the rider and his wolf glow eerily similar to the moon. This ability may be activated as an immediate action, in reaction to any reflex save. While active the two automatically phase out of danger (+5 to both of their AC scores and automatically pass any Reflex save (for no damage). Also during this ability all attacks by both the chosen wolf and his rider are considered to be magical and affects incorporeal creatures for purposes of hitting creatures. This is a supernatural ability and lasts a number of rounds equal to the Wolf Rider’s Wisdom Bonus. The character may choose to use this a free action during thier turn, doing so however does not affect any subsequent reflex saving throws.